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Skyscale

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Disambig icon.png This article is about the mount. For other uses, see Skyscale (disambiguation).
Skyscale.png

Thanks to your training, the skyscale species now has an innate steed-rider instinct and a desire to soar to new heights.

— In-game description

The Skyscale is a mount released with the Episode 6 of Living World Season 4, War Eternal. It is the third new mount added to the game since the release of Path of Fire.

Unlocking[edit]

First, complete Descent, the final story step of the War Eternal episode. Once you're back at Lion's Arch, you'll receive mail from Gorrik, inviting you back to Dragonfall. Once there, you can find him next to the Skyscale Eyrie point of interest. Talk to him to begin the collection achievements.

Unlock achievements[edit]

Notes[edit]

  • Unlocking the Skyscale requires access to all episodes of Living World Season 4.
  • These collections are time gated. Some steps, such as unlocking another of the five main collections requires waiting for 2 hours after the previous step. The total minimum time needed to unlock the mount is 3 days plus 8 hours.
  • You must be logged in on a character that has finished the Descent story and the epilogue to receive a mail to unlock subsequent achievements, but any character can complete the collections after they are unlocked.
Requirements and costs
Achievement (#) Requirement or cost
Newborn Skyscales (1)
  • Summary: Run around Dragonfall findings Scales, Skyscales and Eggs. Buy Medicine.
  • Requirements: Completed 10 events in the three different areas of Dragonfall
  • Costs: Karma: 5390, Volatile Magic: 200, 20 Trade Contracts, 10 Mistborn Motes
  • Time gates: None
Saving Skyscales (2)
  • Summary: Treasure hunt across Tyria for trophies including LWS4 maps.
  • Costs: None
  • Time gates: 2 hours or daily reset after completing previous tier.
Raising Skyscales (3)
  • Summary: Feed the skyscale crafted food, hunted food and purchased food.
  • Costs: Coin: 6 Gold coin, Crafted or bought on TP: Piece of Skyscale Food x12, Grow Lamp x1
  • Time gates: Can only be fed 4x per day for a total of 3 days of time gate. 2 hours or daily reset after completing previous tier. If crafting a Piece of Skyscale Food, it requires 1 Charged Quartz Crystal per piece, requiring an additional 12 days. If crafting the Grow Lamp, it requires an additional 10 Charged Quartz Crystals, requiring a further 10 days.
Troublesome Skyscales (4)
  • Summary: Another treasure hunt across zones in Tyria, this time hunting for your skyscale.
  • Costs: None, however any zone can be skipped by crafting Extra-Pungent Skyscale Treat.
  • Time gates: 2 hours or daily reset after completing previous tier.
Riding Skyscales (5)
  • Summary: Buy materials to craft a saddle, then ride a borrowed skyscale on a treasure hunt.
  • Costs: Coin: 35 Gold coin, Map currency: 250 Kralkatite Ore, 250 Difluourite Crystal, 250 Inscribed Shard, 250 Lump of Mistonium, 250 Branded Mass, 250 Mistborn Mote, 1500 Volatile Magic, 500 Trade Contract
  • Time gates: 2 hours or daily reset after completing previous tier.
Total time gates: 3 days plus 8 hours

Lore[edit]

Skyscales are a new species of lesser dragons born from the Mists out of the disturbances caused by Kralkatorrik and Aurene.[1] Similar to other lesser dragon species, like wyverns and drakes, while they are capable of consuming magic, they are not capable of ascending into Elder Dragons.[2] The original Skyscales were "born" from the Mists fully grown, resulting in an accelerated growth rate that eventually killed them prematurely. However, the next generation were born from eggs normally and do not suffer from this accelerated aging.[3]

Related masteries[edit]

Name XP req. Points Description
Air Rescue Air Rescue 571,500 Path of Fire mastery point Learn to mount the skyscale in midair to save yourself while falling.
Rift Repair Rift Repair 609,600 Path of Fire mastery point Learn to use your skyscale's magic resources to close rifts. This will draw out the magic trapped within and reveal new flight paths.
Wall Launch Wall Launch 698,500 Path of Fire mastery point Learn to launch off walls with your skyscale, providing a moment of respite and the ability to fly to greater heights.
Total 1,879,600 12 Mastery point

Skills[edit]

Skill Activation time Recharge time Description
Skyscale (skill).png
 Skyscale
Summon and mount your Skyscale.
1 Mount skill
Blast.png
 Blast
2 Engage. While on land, leap into the air and breathe fire ahead of you. If in the air, descend toward the ground before attacking.
Mount skill
Dismount.png
 Dismount
Dismount your mount

Movement/Controls[edit]

A Skyscale in flight, ridden by a player character.

After learning the three masteries, general movement is controlled by the following default controls:

Directional movement - WASD + Mouse
Dash - V
Increase altitude - Spacebar
Decrease altitude - C
Increase/decrease pitch - Mouse up/down
Cling to wall - W (hold)
Wall Launch - (while clinging to a wall) Spacebar

Once the skyscale is fully unlocked, the player will have additional control options available as keybinds. In your Control Options menu, under Mounts, you will find Mount Ability 1 and Mount Ability 2. For the skyscale, these keybinds translate to Dash and Decrease altitude respectively. By default, your character can dash using the V, and decrease altitude using C. Alternatively the engage skill can be also used to decrease altitude, but this will cause the player to dismount once they reach the ground. The skyscale has a minimum altitude in which it can maintain flight; flying under the threshold will cause the skyscale to slowly descend to the ground.

Players can control the pitch (approximately 30°) of the skyscale by aiming the movement direction up or down with the Mouse while in flight.

Flight Mechanics
A full flight meter (top) and a depleted flight meter with a red bar (bottom)

The flight of the skyscale can be described as a cylinder of 1350 units height (300 units higher than the Springer)[4] and zero width. Flying laterally in any direction will reduce the maximum height of said cylinder, until it reaches the minimum altitude, in which the skyscale will be forced to land (or go below if possible). The current maximum height of the cylinder can be tracked by the green flight meter above the Endurance bar.

This means that the skyscale's flight is limited by a "canopy" of about 9,400 units (the length of a Keg Brawl field). However there are a number of ways to refill the flight meter temporarily, and therefore allow rider and skyscale to exceed the canopy.

Exceeding the canopy

Currently the methods for allowing the skyscale to fly higher and further include

  • The Dash (default V) action, which consumes Endurance to propel the skyscale forwards, temporarily ignoring the maximum altitude;
  • The Crystal Champion Mastery skill Bond of Vigor will refill 50% of the flight meter, and refills the Endurance bar completely;
  • The Skyscale Mount Mastery Wall Launch can be used to convert one Endurance bar into about 66% flight meter while the skyscale is clinging to a wall;
  • Touching nodes from the flight paths formed after a Rift Repair node will refill the flight meter;
  • Touching an Volatile Magic node will refill (and reset) the flight meter; and lastly,
  • Be propelled upwards by a Branded Tornado.

However, using any of these means to exceed the limits of the canopy will reduce the maximum possible flight meter that can be subsequently recovered, as indicated by a red bar that fills from the right side of the meter.

This red bar will force a rapid decrease in altitude until it's depleted.

Besides landing, the only way to reduce the red bar is by touching a Volatile Magic node. Using Bond of Vigor doesn't reduce the red bar, but fills flight meter on top of it.

While both bars of the flight meter coexists, the red one will deplete the green one, but pressing Spacebar to increase the altitude will take priority, consuming the green bar while increasing the red bar.

Wall clinging

The skyscale can cling to walls by holding W, or activating autorun. While clinging, the Endurance bar and the flight meter won't recharge, and skills such as Bond of Vigor will have their cooldown frozen. Releasing the key will make the mount bounce backwards, releasing the grip to the wall.

If Wall Launch is unlocked, it can be used by holding Spacebar while clinging to a wall. This will convert one Endurance bar into about 66% flight meter. Releasing Spacebar will cause the skyscale to launch upwards, expending about 20% of its flight meter.[5] As stated before, using the newly obtained teal gauge will increase the red one.

To avoid the automatic wall grab in order to land on small ledges, it's possible to move using only A, S or D, decreasing altitude with C if required. Using the dash at an angle will produce a similar result, it won't trigger the automatic grab even against a wall.

Using Air Rescue after the player has been propelled by upwards ley lines or a branded tornado over a certain altitude will cause the flight meter to start red instead of green, causing a very fast descent.

Gallery[edit]

Concept art
Renders
Screenshots

Notes[edit]

  • Like all mounts, the Skyscale can be dyed before being unlocked. The dye will affect any borrowed Skyscale around Dragonfall.
  • During Skyscale Care, the skyscale hatchling will visibly grow after every reset according to the event progress bar.

Related achievements[edit]

See also[edit]

External links[edit]

References[edit]